Hello gentlemen, today I want to ask you a fairly simple question. So as the title reads, I would like to create spatial audio, however, with two new features, the first is to create it in an open space and the second is to create it with the speakers worn on my clothes, and therefore nearby. Spatial audio is usually created in an enclosed room with speakers placed in multiple locations along the walls to envelop the person in the center of the room. But I want to wear, ie hang both on my bust or on my arms, small speakers like the bluetooth ones, I don't know how many it will take, I think 4 or 5. Tell me, how can I do it???
no I don't want to use headphones I already know what to do, but I would like speakers positioned on my body that reproduce an immersive audio effect such as surround or better still 3dHeadphones. /thread.
no I don't want to use headphones I already know what to do, but I would like speakers positioned on my body that reproduce an immersive audio effect such as surround or better still 3d no the immersive sound will have to be heard by a person in front of me, not meAnd you will be jogging while listening? 🙂
aaahhhaaa no I don't want headphones, I want speakers like the 10 or 15 watt bluetooth ones that reproduce the surround effect, but they don't have to be positioned around the listener but on my body, so that a person in front of them hears the sound immersiveI hope you do better than these...
The point on my body are the speaker, and the person in front of me, listen and feel immersive audioOk, you have not explained it clear enough for me. I am out.
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So this my project is possible????This thread is incredible
The project draw in my sketch it s possible, please ?Ok, you have not explained it clear enough for me. I am out.
OK, I'll try.
For an immersive sound field, the speakers are normally around the listener, not around an unrelated person. They also typically have specific delay and frequency response processing to help create a more expansive field. Some systems include a microphone to accurately measure speaker locations and calibrate themselves.
How are speakers that are on you (basically all in one location compared to the listener) going to make an immersive sound field around a listener in another location?
In open space, you don't have the room reflections that are typically used to produce phantom sources for something like virtual surround sound from a single sound bar (if you're thinking along those lines).
Assuming you could process the signal enough to make it work with head related transfer function only, how would you tell the speakers that are on you where the other person (the listener) is and perform the proper modifications to the signals while both of you are moving?
Does any of this make sense or are we still not understanding what your goal is?
Some basics here:
https://en.wikipedia.org/wiki/Virtual_surround
For an immersive sound field, the speakers are normally around the listener, not around an unrelated person. They also typically have specific delay and frequency response processing to help create a more expansive field. Some systems include a microphone to accurately measure speaker locations and calibrate themselves.
How are speakers that are on you (basically all in one location compared to the listener) going to make an immersive sound field around a listener in another location?
In open space, you don't have the room reflections that are typically used to produce phantom sources for something like virtual surround sound from a single sound bar (if you're thinking along those lines).
Assuming you could process the signal enough to make it work with head related transfer function only, how would you tell the speakers that are on you where the other person (the listener) is and perform the proper modifications to the signals while both of you are moving?
Does any of this make sense or are we still not understanding what your goal is?
Some basics here:
https://en.wikipedia.org/wiki/Virtual_surround
Yes, yes, I also believe that obtaining 3D audio is impossible since in this case the sound must also come from below and above and it would be impossible. So a simpler surround system would be ideal, so being in an open space and having the speakers placed very close doesn't help, but I had thought of speaker arrays like soundbars, and also adding effects sounds like reverberation to create an echo effect, and being outdoors doesn't mean being completely in a vacuum, but there is always the floor that can act as a reflection. In addition to this, I had thought of placing speakers also in the back part of my body, i.e. my back and triceps, in order to better recreate the effect of the reverberation. It's not that I posted the question without a logical sense, but I read up before posting, so I think there is a solutionOK, I'll try.
For an immersive sound field, the speakers are normally around the listener, not around an unrelated person. They also typically have specific delay and frequency response processing to help create a more expansive field. Some systems include a microphone to accurately measure speaker locations and calibrate themselves.
How are speakers that are on you (basically all in one location compared to the listener) going to make an immersive sound field around a listener in another location?
In open space, you don't have the room reflections that are typically used to produce phantom sources for something like virtual surround sound from a single sound bar (if you're thinking along those lines).
Assuming you could process the signal enough to make it work with head related transfer function only, how would you tell the speakers that are on you where the other person (the listener) is and perform the proper modifications to the signals while both of you are moving?
Does any of this make sense or are we still not understanding what your goal is?
Some basics here:
https://en.wikipedia.org/wiki/Virtual_surround
My solutions are compatible and good for project??OK, I'll try.
For an immersive sound field, the speakers are normally around the listener, not around an unrelated person. They also typically have specific delay and frequency response processing to help create a more expansive field. Some systems include a microphone to accurately measure speaker locations and calibrate themselves.
How are speakers that are on you (basically all in one location compared to the listener) going to make an immersive sound field around a listener in another location?
In open space, you don't have the room reflections that are typically used to produce phantom sources for something like virtual surround sound from a single sound bar (if you're thinking along those lines).
Assuming you could process the signal enough to make it work with head related transfer function only, how would you tell the speakers that are on you where the other person (the listener) is and perform the proper modifications to the signals while both of you are moving?
Does any of this make sense or are we still not understanding what your goal is?
Some basics here:
https://en.wikipedia.org/wiki/Virtual_surround
no but the bone phone must be worn to be able to listen, in my case instead, I have the speakers, while the listener only has to listen to the immersive audio, and then I don't think bone conduction could be right for me why because there must be physical contact and in my case no. I would also like to tell you that in my project the listener in front of me will be less than 1 meter away, so being very close it would be easier to obtain the immersive effect, furthermore I told you that a solution could be a speaker array like a soundbar or a line array in which even if the speakers are in phase the sound can be directed, so if it is possible to direct it I believe that an immersive effect can also be obtained at a short distance with an arrayMaybe a upgraded version of this might be easy enough
I have to wear the speakers, while the listener in front of me just has to listen to the immersive audio. A few years ago I had a television with two soundbar-type side speaker boxes but vertically, and when I got closer to the TV to hear some programs better, less than 1 meter away, I noticed that some sounds were mainly very sharp, such as a scream or a lot low as two helicopter blades, I realized that it is as ifI really have no idea what your after, just had a flashback to the bone fones when I read this thread…..if its of no use, please disregard. 😎
I could hear them from behind, but the two upright speaker boxes were facing to either side of me forming an approximately 160-120 degree cone.
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